Fire pro wrestling world

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The more 'realistic' the genre gets, the worse it gets.Fire Pro Wrestling is a long-running series that strips wrestling sims back to basics, while featuring deep gameplay mechanics and so many customisation options that it becomes less a competitive wrestling title, and more of a sandbox wrestling title. That's why when Adam Cole (Bay Bay) and Ricochet have a ladder match in NXT, it's a breathless thing of beauty, but if you have the same match in a WWE 2K title, it's a boring clusterfuck. But you can't accurately translate the speed and intensity of modern pro-wrestling to a complex, realistic sim. That's all well and good for FIFA, or Madden, or even Street Fighter.

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The psychological skill of knowing when to kick it in and when to cool it down is just as important as the memorable characters and jaw-dropping moves.But in a video game, you're working against each other, because you're both trying to win. Wrestlers work within slight nuances of pace, timing and storytelling.

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Pro-wrestling is not a legitimate competitive fight, it's two or more people working together to put on an incredible, breath-taking performance.

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There's a very simple reason why so many modern pro-wrestling games are bad.